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Can I play as Lara?

Right now you can't play as Iara but i'm working in some AI-cooperative mechanics and is highly possible that in the future Iara will be a fully playable character

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hey, thanks for your comments!!
i know about the english issues, actually i'm not english native so i hope when i start the full development of the game fix them with a proper translator.

also, i'm both the artist and the programmer so thank you so much!!

What An Amazing Game I really wish to hear from the game Developer about what is she/he doing .

Didnt really hear from you for a while 

Have a great day :D

i've been working on the game and some other surprises for a better gaming experience :D
Sadly, i'm a little stuck because my pc is being repaired :(
thank you so much for your support and have a nice day too!!!

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this game is planned to be released on pc and i hope on consoles but not to android for now, sorry :(

Is it just alpha?

it's just an alpha, I'm still working on the game :)

I love it

Thank you!

Waaait.... Will this have a daylight sensor???

Hello! , sunlight depends on internal game time and weather 

Que buena pinta tiene! Mis felicitaciones por lo que se alcanza a ver del proyecto. Habrá alguna demo para mac? 

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hola!!! dudo que fuera a lanzar un demo para mac sin embargo espero que exista soporte en el lanzamiento del juego completo, muchas gracia por tu interés!!!

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This games looks very promising..

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Pretty cool!

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Great graphics, and an intriguing story... can't wait for more Hojiya. :) 

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Wow!! So beautiful!!

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this game is just beautiful

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excellent game that i can see going very far. excellent work on the sprite artwork, character designs, writing, music, and UI. a few nitpicks like the jump feeling too heavy, etc. but very impressive work. i wish the game's future development well!

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Will this game be available also on Steam

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I loved the game, and was really into it! There was a few small nitpicks I noticed here and there, but overall it was a seriously great game! So nitpicks... Ginger's hair colours are flipped on the world sprite and talking sprite. I managed to give ginger the fish before she said she needed the fish, and afterwards the quest menu said I still needed fish. Quest still worked fine tho. I also noticed a treasure chest in the fishing minigame, but couldn't do that again after collecting the fish. Would've been nice if I could have had a few more attempts at fishing. Healing at save points was very inconsistent, sometimes you got healed, and sometimes you didn't. Not sure if there was some mechanic I was missing, but whenever a save spot didn't heal me, I quit to the menu and loaded the save with full health. When I was looking for the ancient cave the first time, I found it, and wanted to explore ahead before checking out the cave. I then found that the world loops, and I couldn't get back to where I was without traversing the whole world again, just to get to the cave for a quick cutscene. Also, this ancient cave place was super hard, the first few rooms were crazy dense with new and weird enemies, that made this place brutal. I eventually did get through, but on so little health, that I spent fifteen minutes farming rotten (healing fruits, don't remember their names) from the scaredy bat. 

Anyways, they are all little nitpicks, I loved the demo, and really want more. That 'thanks for playing' hurt a bit, cos I really wanted to see what was gonna happen...

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Nice artwork, and pleasant music. But maybe I'm just too bad at games. Here are some of my personal suggestions, hope you don't mind:

1. After you get key items, you can't move or do anything. I personally think the time for that is a little bit too long. Would be better if he does some gesture or just let the player do whatever he want to.

2. The brown insect enemy that emerges from the wood or ground, it's quite hard to predict their action while sometimes I try to jump over them ending up landing right on them. Some dirt or rubble splashing would be great. And also, even when it hides into the wood or ground, you can still hit it at horizontal level, not sure if that's on purpose.

3. Some spelling errors, like tourist, touristic are all missing an o at the beginning, which end up being turist, turistic. And I forgot where it is exactly, before or after Nogaru collected all the ingredients for the dessert, Iara said "Any excuse to explore the island" or something like that. This one I'm not so sure if it should be "any excuse" or "a good reason". Maybe there are some others but I am not quite a native English speaker so...

4. Before fighting the drill when Iara get trapped in the machine, or any other big fights yet to come in the following story, I think there should be a checkpoint or the bird stand. And also, that the game ends when I die really annoys me, even if that's because I suck at games. Or maybe I can save by taking photos and I just didn't know?

5. Sometimes, you just get damaged and knocked back onto a booby trap and then activate it and get knocked back onto it again, which is kinda annoying as well... Or maybe I should just avoid getting damaged in the first place.

6. I was firstly shocked when I saw Nogaru shooting something from his bare hands. Like, why? What's the background story? Is this a dimension where magic exists? Is it better if he could use a toy gun or something? And Iara, her only things to do in this game seem to be taking photos, and get caught. Well, I think she can at least try to pick up those coins.

7. And this one is really personal. What's an tropical island without hunky muscle guys, or beautiful bodies? Haha. This is just my personal interest. So... you can ignore it.

Well, so far so many I guess, sorry for so many "personal" suggestions. Developing games can be really hard, and I think you are doing a great job.

Thanks for playing the game! , the feedback is always good, we are working on some fixes, among them several elements that you mentioned :D

Great to hear that. <3

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I have big expectation of this game, but no matter what comes out of this I know it will be great :3

Keep up the good work!

The release of the demo will be in December!

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This looks really cute! The art style is so lovely and pleasing to look at. I'll be following this for sure!

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Thank you! I will be doing weekly updates

Viewing most recent comments 25 to 44 of 44 · Previous page · First page